Tuesday, May 10, 2011
Brink
Brink is here and it has brought a new style of co-operative shooter. With several game types and none of them being your standard death match this game has a lot to prove. Developed by Splash Damage and published by Bethesda Softworks this game is very unique with it's style of gameplay. With there being co-op, multiplayer, and a single player option this game is not short on content. With two warring sides over what was once a beautiful utopia, the resistance fighting to be freed of the slums and poverty, and the security who are fighting to protect what is left. This allows for players to pick a side and fight for who they want. With two full campaigns, this game has a lot to discover.
The game starts out with a simple decision, save the ark, or escape the ark. This decision will allow you to create your first character and jump into the world of Brink. The story changes depending on which side you decide to fight for. The security perspective is what I will focus on. With the captain of the security force under a lot of pressure to deal with the attacks on the Ark, they have finally allowed the allowance of lethal force. As a security guard you are sent out on missions that will impact the story. Starting out you go on a mission to capture and escort this resistance member to get information on what the resistance is planning. The way that these missions are laid out is very simple in order to make them replay able without getting bored. Being just multiple tasks you need to complete in order to reach an overall goal, with there being a little cutscene in between the tasks. With the security pulling off these tasks in order to completely shut down the resistance. The story is open to do co-op if you are having trouble completing a mission due to difficulty and trust me it's hard to get your team to do what you want.
The way that the gameplay woks is that there are the two sides 8v8. These two sides try and complete or stop the tasks that are assigned to the attacking team. This is how the game is played in single player, co-op, and multiplayer. The differences being what tasks are assigned. There are already some favorite maps and modes that are beginning to pop up. One example would be you need to invade a compound in order to get your resistance fighter back. So you need to breach the entrance that would be one task. Next you would have to have a special ops hack a safe. Then take the codes to a spot on the map to release the prisoner. Then escort him to the extraction. The way that this works is very similar to Killzone 3's multiplayer mode "Operations". However with the game just recently released and people are still figuring out some strategies, this can make some tasks seem impossible. Along with the awkward parkour elements it can feel weird traversing a level and getting to the tasks. The way that parkour works is that it automatically will pull you up ledges or jump from them, this can make control of the character difficult. Along with there being people not sure how to play their class or not understanding that certain objectives require certain classes can make this game a little frustrating to play. With there being four main classes to master the learning curve is steep.
The four classes that are in this game include a medic, soldier, engineer, and special ops. These four classes all have a certain job that they are supposed to do, which is outlined by their name. Starting with the medic you can heal and revive people by giving them revive syringes. What is cool about this is it allows you to decide when to get up so you are not automatically revived at the worst time. They also unlock more abilities to purchase later on as you rank up and gain more levels. The soldier goes around and can supply the team with ammo, they also are able to plant down HE Charges to break through doors in missions tasks. With other abilities that allow for extra grenades and Molotov cocktails the soldier is great at dealing damage. Next, the engineer has the ability to repair certain objects and boost allies damage. They can also place down turrets that are great for holding down a position or defending against a push. Finally the special ops person can disguise himself as any fallen opposing player. He also has the ability to hack turrets, and hack some objective points to progress the mission.
This game is unique in the way that it heavily focuses on multiplayer. With there being several maps and there being both factions to experience there is a lot to keep you busy. Along with the customization options this game can last you a while. If you are looking for a game to replace Team Fortress 2, Halo, or even Call of Duty this game might be worth checking out. If on the other hand you are content with what first person shooter you play then this game can just pass on by. This game is not for people who want to run and gun and carry a team. That is not how this game works. With small clips and even smaller health pools it can be difficult to take out a big group of enemies. Sticking together is your best chance to survive and succeed in this game.
So all together I do not think that this game is a must buy, it is unique but however with some lag issues and frustrating gameplay it can be hard to get in to. With some of the parkour elements looking silly at times can make the battlefield seem very chaotic. The gameplay can suffer due to some lag spikes and lack of responsiveness. Nevertheless with the overall theme being very solid and little cutscenes to give background on skirmishes makes the battles feel important. This game is available for Playstation 3, Xbox 360, and PC.
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